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Student view

A child should never have to work out what to do next.

This is the entire student experience. One mission, five minutes, then the app gets out of the way.

Today's Memory Mission

Photosynthesis

About 5 minutes.

Start

6 days

Memory streak

24

Concepts strengthened

3

Discoveries

Yesterday you repaired “equivalent fractions”. That earned a Recovery badge.

Behavioural design

Built to be closed.

Most learning apps are designed to be opened again. We reward remembering, recovering, explaining and being curious — then we stop.

We use

  • Curiosity and surprise
  • Retrieval that varies each time
  • Near-miss and recovery
  • Mastery you can feel
  • Self-discovery over being told

We refuse

  • Screen-time targets
  • Streaks that punish a missed day
  • Public ranking and shame
  • Constant notifications
  • Stars that stand in for marks

The feeling we are after is “I am getting better at learning” — not “I need to keep playing”. MonsoonSafe rewards stay separate from school grading, on purpose.

One term. One class group.

Become a Founding School.

A pilot is one term, one class group, and a report at the end telling you what actually stayed.